Find Jobs - We are Here for You

Description

Second Chance - Job Finder is a mobile-based application targeting formerly incarcerated individuals to find jobs, chat with employers, and engage with the community.

Role: Product Designer / No-Code

Team Size: 1

Platform: Mobile Application

Tool Stack: Figma / Adobe XD / Microsoft PowerPoint / Adobe Illustration

Duration: August 2022 - February 2023

Link: Click Here

Goal

The goal of the app is to target only formerly incarcerated individuals and ease the process of finding and applying for jobs.

The design process I followed for this project is explained by the figure.

Double Diamond Design Process
Double Diamond Design Process

Solution

First Solution
Having Dedicated Job Portal
Having Community and Chat Feature
Having Community and Chat Feature

UI KIT / STYLE GUIDES

What kind of feeling do I want ex-inmates to experience while using Find Jobs? I aim for ex-inmates to feel inspired and stable, symbolized by the color blue. The combination of blue and white also represents purity. Blue is the primary color in the application, supported by a few other shades. I used sans font for better legibility and to create a friendly and inviting environment.

final UI Kit
UI Kit Used for the Project

Deliver / Reflection

What Next?

I have a huge list of features to add to the application and I want to work on that!

  • Incorporate an application status feature for ex-inmates, allowing them to monitor the progress of their application.
  • Integrate a feature for scheduling virtual interviews within the app for ex-inmates.
  • Implement a skill test to identify the specific skills of ex-inmates and suggest jobs accordingly.
  • Create a dashboard for employers to view the number of applications received via the application.
  • Include a blog section where successful ex-inmates can share their journey through inspiring articles.
  • Better adhere to WACG standards.

Major Learning

Through regular usability testing, I gained crucial insight into how to translate user data and feedback into tangible designs that align with UX Design principles. By designing and building what the community needs, I gained a deeper understanding of designing within the constraints of feasibility and effort.

There is a huge list of learning, I subconsciously thought of what the final design would be even before I started, however, after the research and defining phase, that completely changed. Saying so I would like to add the top 4 learnings:

  • Heuristic Evaluation and moderated usability testing helped me to understand what end users will feel when they use the app.
  • I learned how to think intentionally about every element of the project and how it can contribute to the result.
  • I gained a deeper understanding of designing within the constraints of feasibility and effort.
  • Problem that is defined correctly, almost contains the final solution.

Visit Final Prototype here.